At Witherley, computing is taught through a combination of building skills and subject knowledge using Twinkl Computing with a 2 year rolling programme. Computing is taught through a sequence of lessons intended to inspire pupils to develop a love of the digital world as well as giving teachers the confidence to deliver lessons containing revision, analysis and problem solving. The attached overview maps out clearly Long-Term Plans show the objectives from the National Curriculum that are taught.
What do we learn about in Computing?
- Basic Computer Skills
In the Early Years Foundation Stage Computing is taught as an ongoing part of the Early Years Curriculum within different key areas. The areas of learning that incorporate computing within the Foundation Stage are:
- Personal, Social and Emotional Development
- Physical Development
- Understanding of the World
- Expressive Arts and Design
The Early Learning Goals that are specific to Computing in the Foundation Stage are:
- Be confident to try new activities and show independence, resilience and perseverance in the face of challenge.
- Explain the reasons for rules, know right from wrong and try to behave accordingly.
- Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.
Computing in Pathfinders (Year 1/2)
What do Pathfinders have to say about computing?
"I like using paint to make my pictures and I liked it when we looked at different countries, cities, towns and villages on Google Earth because it was interesting looking at different places and how far they were away."
Albert (Year 1)
"I like using the different colouring pencils on paint and I like looking at the books and playing the games on Phonics Bug"
Madison (Year 1)
"I like using the phonics games and listening the sounds and the different people read the phonics stories because it is super fun and it helps me to read the words then"
Noah (Year 2)
"I liked designing the place on the scratch game and making the little character do different things when I clicked the different buttons and commands at the side"
Ruby (Year 2)
We want our children to leave Witherley C.E. Primary School loving computing and growing increasingly confident in applying their computing skills and subject knowledge. Our computing curriculum facilitates sequential learning and long term progression on knowledge and skills. Teaching and learning methods provide opportunities to recap acquired knowledge and skills. We want children to see the digital; world as part of their world, extending beyond school. We will see children growing in resilience and showing good perseverance skills in computing as they progress their knowledge and skills into KS3 and are able to do more as computer scientists, becoming respectful digital citizens going on to lead healthy digital lives.